AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Central America, Q3 2021
Explore the performance of the top 5 boxing games on iOS in Central America during Q3 2021, with insights on downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 boxing games on iOS in Central America showcased varied performance metrics in terms of weekly downloads, revenue, and active users. All data comes from Sensor Tower, providing valuable insights into the mobile gaming landscape.
Boxing Star: Real Boxing Fight saw a notable increase in weekly downloads from 154 at the end of June to a peak of 850 in late August, before stabilizing around 726 by the end of September. Weekly revenue showed significant fluctuations, peaking at $738 in late August and $730 in mid-September. Active users rose steadily, reaching 2.8K by the end of September from 814 at the start of the quarter.
Slap Kings experienced a consistent download rate, starting with 302 at the end of June and peaking at 835 in mid-August. Revenue followed a stable trend, hovering around $128 to $193 throughout the quarter. Active users increased from 895 at the end of June to 2.3K by mid-September, ending the quarter with 2.2K.
Real Boxing 2 exhibited steady download numbers, beginning the quarter with 955 and reaching 1.2K by the end of September. Revenue peaked at $291 in late August, with other weeks showing lower but consistent earnings. Active users fluctuated, starting at 1.6K in late June and peaking at 1.7K in both late July and late September.
EA SPORTS™ UFC® had a notable increase in downloads, starting at 351 at the end of June and peaking at 823 mid-July. Revenue remained relatively low, peaking at $279 in late July. Active users showed growth, starting at 744 at the end of June and reaching a peak of 1.4K in mid-July, with fluctuations throughout the quarter.
WWE Mayhem had a steady download performance, starting with 98 at the end of June and reaching 295 in mid-August. Revenue remained modest, peaking at $132 in early August. Active users showed a gradual increase from 473 at the end of June to 712 by the end of September.
For more detailed insights into these games and other mobile application trends, visit Sensor Tower.